Stomping Land – Biting the hand that feeds you.

Stomping off to a good Start. Lets lay the groundwork, before we begin booing and hissing at this near scam we will look at what it did right, and then tear it to shreds and burn its ashes, graphically for a pre-alpha it was sound, the control system was a mess, using space for inventory, and right click for jump was simply reinventing the wheel for the sake of reinventing the wheel. The Ai wasn’t bad, in fact, dinosaurs feel

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Kings and Men : A Case Study in Over Promise & Under Perform

Inexperienced devs, Inexperienced publisher, Poor Product..See where this is going? Today boys and girls we will look at what makes the formula to a perfect disaster, first, you need 1 small inexperienced dev team then add in an overhyped prelaunch campaign and for extra seasoning, we need a great digital games vendor who think they can publish successful games. but really cant, combine well and prepare for launch, for a little extra seasoning release a product that is radically worse

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The sad tale of Lifeless/Death Arena.

The Dream. Terminus, The Saviors, The Govenor, the Wolves, The Claimers, the Walking dead is defined by the strong faction based conflict between Team rick and the villians faction of the season, when Lifeless was announced I was excited, VERY excited a PVP Open world faction based Zombie title, this sounded like it would be perfect, with the money of green man publishing (green man gamings publisher wing) and what seemed from early interviews a passionate dev team, I like

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Mirage: Arcane Warfare – What Went Wrong?

The Majestic Majesty of Total Delusion You have a small niche title (Chivalry) that survives on free weekends, bundles, and being sold for cheaper than a big mac at every steam sale, what is the next logical step? release a title with an even smaller niche appeal and charge £25 for it! Genius! this at least is what I imagine the planning session behind Mirage looked like, the game isn’t good, the graphics and style is frankly a bizarre mix

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Das Tal/The Exiled – What Went Wrong?

For those that don’t want the whole review, the TLDR is Almost everything, starting with the awful name change. A rose by any other name Hardly anyone every knew exactly what Das Tal meant, I could recall guild conversations where my PVP centric guild debated what possible meaning it could have, we asked friends, we speculated, and most of all we made comments, asked questions, those we knew outside the guild who were curious about the game acted in a

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H1Z1 – Breakups are never easy.

Dear H1Z1 Maybe it’s you, maybe it’s me. perhaps we have just drifted apart, the thrill I once felt when I played you is gone. there is someone else.. Fortnite Battle Royale has taken your place. don’t cry. I am sure plenty will love you, even new people.. but what we had. it’s over.. I just dont feel the same about you anymore.. your quirks I even learned to love, but you changed yourself last summer, tried to become someone

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Lawbreakers – What Went Wrong?

When we reviewed Lawbreakers it rated fairly high for gameplay, but already signs of a shrinking community were evident, we will briefly recap what was good and bad with the title. Games Strengths Smooth Gameplay Decent Gun Control Decent Map Design (Technical wise) Decent Netcode Game Weaknesses Boring Characters, for a hero based shooter none held any interest in who they were Strange duplicate modes which were basically multiple odd clones of capture the flag adding nothing new and at

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